The second village runs the same loop as the first. Attack, take the Star Jar, spend what came back on walls or buildings, and put the Star Laboratory to work — without you opening it once a day to remember it exists.
V1 has Builder Base support. V2 has the complete Builder Base automation shown on this page — attacks, abilities, the Star Jar, upgrades and Star Laboratory research.
Windows only. Not affiliated with Supercell.
Builder Base attacks are short, frequent and easy to forget. That is exactly the shape of thing worth automating.
Finds a match, deploys, and works through the battle. Deploy order and timing are randomised on every attack, the same as the Home Village loop.
It reads the charge bar drawn across each card and presses the card when the ability is actually ready, once per troop per battle — rather than firing on a timer and wasting it.
Collects the Star Jar when it is full so the reward is not sitting there uncollected while the bot keeps attacking past it.
Set a storage threshold and it spends the overflow — one picker, pointed at walls or at buildings, never both fighting over the same gold.
Starts research on its own once the storages pass your threshold, so the lab is never idle overnight.
Storage levels and upgrade costs are read off the screen before it commits, so it does not start something it cannot pay for.
Builder Base attacks are decided in the first fifteen seconds, which is why timing matters more than a recorded sequence.
Starts the search, waits out the matchmaking, and gets into the battle without you.
Troops go down in a randomised order with randomised timing and side selection, so nothing about the run reads as a fixed script.
Each card's ability charge bar is measured on the live frame. The card is pressed when the bar says ready — not five seconds in and hoping.
Ends the battle, collects, and puts what it earned into the walls, buildings or lab you pointed it at.
Both versions can attack on the Builder Base. V2 has the complete automation described on this page — attacks, troop abilities, the Star Jar, wall and building upgrades, and Star Laboratory research — while V1 covers Builder Base attacking.
Yes, and it reads them rather than guessing. Each card carries an ability charge bar drawn across it; the bot measures that bar on the live frame and presses the card when it is genuinely ready, once per troop per battle.
It can do either. You set a storage threshold and point the spend at walls or at buildings — one picker, so the two can never race each other for the same gold. Whatever is left sits in storage until the next pass.
Yes. Once your storages pass the threshold you set, it starts research on its own, so the Star Laboratory is not sitting idle while you sleep.
Yes — it collects the Star Jar when it is full rather than attacking past a reward that is already sitting there waiting.
On V2, yes. Each instance works through its own cycle, so one account can be doing Builder Base attacks while another is farming the Home Village.
Builder Base automation is included with Zen Macro alongside auto farm, auto donate, Clan Capital, Clan Games, building and wall upgrades and laboratory research.