One PC, several emulators, every account farming at once. Each one keeps its own settings, its own loot counter and its own log, and the whole thing runs in the background while you use the machine for something else.
Multi-account is a V2 feature. V2 runs on an Android emulator and drives as many instances as your PC will hold. V1 drives a single Google Play Games client.
Windows only. Not affiliated with Supercell.
Adding an account is adding an emulator instance. Nothing is shared that should not be.
Start from your global settings, then give any single instance its own mind — different loot thresholds, a different army, a different surrender rule. The rest carry on unchanged.
Attacks, walls upgraded, runtime and session loot with a live loot-per-hour rate, tracked per instance and summed into one headline figure.
It drives the emulators through ADB rather than your mouse pointer, so the windows do not have to be in front and your PC stays yours while it farms.
An instance whose device stops answering is marked stalled, backs off and retries, and re-alerts until it is fixed — instead of sitting there looking busy and quietly inflating your loot-per-hour.
On Raid Weekend a district another of your accounts is already raiding is skipped, not queued behind, so your accounts spread across the free districts instead of stacking up on one base.
Scan a code on your own network for a live view, every setting, and start/stop. Code-paired, and it never leaves your LAN.
Templates are matched at whatever size your emulator renders them, so you are not locked to one window size or one player.
It finds the ADB binary the emulator installed and connects to it, including the well-known localhost ports each one uses.
V2 works at whatever resolution the emulator is set to. V1 is the one that wants a fixed 1920×1080 Google Play Games window.
Instances are remembered between launches with their names, their devices and their own settings, so starting tomorrow's farm is one button.
As many as your PC will hold — the limit is your own CPU and RAM, not a licence cap. Each account is one emulator instance, and each instance is one Clash of Clans client. Four is a common setup on a normal desktop.
No. Every instance starts from your global settings, and any one of them can be given its own copy to edit — different loot thresholds, a different army, different surrender rules. Changing one does not touch the others.
Yes. V2 drives the emulators through ADB rather than by moving your mouse, so the emulator windows do not need to be in front and you can work, game or leave the machine entirely.
V2. V1 drives the single Google Play Games client on your screen, so it farms one account. V2 runs on an Android emulator and drives as many instances as you set up.
That instance is marked as stalled rather than running. It backs off and retries the connection on a widening interval and alerts you again every few minutes until it is fixed, and — importantly — a stalled instance stops counting toward your farming time, so a dead emulator cannot quietly inflate your loot-per-hour.
No. Each instance runs on its own thread with its own device connection, so one emulator going down does not take the rest of the farm with it.
Multi-account is included with Zen Macro V2 alongside auto farm, auto donate, Clan Capital, Builder Base, Clan Games, building and wall upgrades and laboratory research.